I'm still not convinced that either of these titles are the basis for Diablo Immortal, as the argument that the games feature similar mechanics and button layouts could be levied against literally hundreds of other games made by dozens of studios. Similar points were made about another NetEase ARPG, Endless of God. In what will likely prove an impossible-to-dispel accusation, angry fans posited that Diablo Immortal was some type of reskinning of NetEase's MMO Crusaders of Light. Once the rumor mill started churning, though, there was no stopping it. Honestly, if Diablo Immortal had been quietly announced like Fallout Shelter, I doubt the uproar would have been as loud, but announcing such a game at BlizzCon, well, we can all see how that worked out. After all, there are already hundreds of such games on the Play Store, so why not capitalize on the trend and release the true king of ARPGs on mobile? After all, nothing is being taken away from PC and console gamers, so what's with all the angst? A big part of it is likely that Blizzard hyped a Diablo annoucement before BlizzCon, and that as a result fans were expecting a little more than what, on the surface, seems like a very formulaic mobile game. So when you think about it, it kind of makes sense that a mobile game like Diablo Immortal would eventually get made. Blizzard Entertainment NetEase have partnered on the operation of games in China including Blizzard’s World of Warcraft, StarCraft II, Diablo III, Hearthstone, Heroes of the Storm, and Overwatch, as well as new content for these games during the agreement period.
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